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To summarize: Aarakocra can fly directly above most of the monster manual and The simple issue of an enemy being 5 feet too high for the monster to attack Most creatures in the monster manual lack a method to counter Even in enclosed spaces like aĭungeon, a high ceiling can easily put the flying creature well out of theirĮnemies’ reach. The flyer can easily chase enemiesĪround above ground and wear them down while safely well out of the defender’s Armed with a ranged weapon and sufficient ammunition (or a goodĬantrip like Eldritch Blast), a flying humanoid can eventually kill anything In many encounters, it’s a guaranteed winĬondition. Rearrange the ability increases, that’s a great starting point for nearly anyīefore we look at class options, I want to take a moment to explain exactly If you use the Customizing Your Origins optional rules to Increases, and racial flight is insanely powerful, especially at a whopping 50įt. Dexterity and Wisdom is an excellent combination of ability score You play an AarakocraĮither because you want to be a flying bird person or because you want flightĪt first level and don’t particularly care where it comes from.ĭespite this blandness, Aarakocra are extremely powerful for a variety ofīuilds. Mechanically, Aarakocra are frustratingly bland. They’re the first race banned from Adventurer’s League. They’re the first playable race with flight.
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They’re the first playable race in 5e that could be considered anĪnthromorph (an animal person).